Half-Life was released in 1998 for PC, with ports to PS2, OS X and Linux. Those who were there when it was released back in 1998 can attest to the way it pushed PC gaming forward. On the whole, the game felt like a fresh take on the shooter genre when it was released, showing that FPS titles didn't have to take place from the perspective of a tough space marine, and that it was possible to build a complex world that didn't feel episodic, and had a more free flow narrative and a believable universe. Half-Life's Gordon Freeman is one of the best silent protagonists in gaming. Also includes an exciting multiplayer mode that allows you to play against friends and enemies around the world. Essentially, the game still has a dedicated community of fans that are keen to keep the maiden antics of one Gordon Freeman alive for as long as possible. Named Game of the Year by over 50 publications, Valves début title blends action and adventure with award-winning technology to create a frighteningly realistic world where players must think to survive. Recently, another mod for Half-Life was released which took 13 years to make, and essentially adds a whole new campaign that fills in some of the story from the Opposing Force DLC. Lights and reflections update faster and more accurately, too and each crevice in every room is lit with clarity, making the test chambers of Aperture Laboratories look as they would in the real world.Given how beloved Valve's first game was, and still is, it's not surprising that fans are still tweaking the game and putting out new content for it after nearly two and a half decades. But with DLSS 3.5’s Ray Reconstruction technology, each fence appears stable no matter how much light is illuminating the thinnest of its meshes. This could cause excessive shimmering on thin surfaces and light instability or “boiling” on reflective walls. With existing rendering techniques, full ray tracing could struggle to resolve multiple photons of light bouncing against thin materials, like metal fences, or highly reflective surfaces. In Portal with RTX, textures are enhanced as Ray Reconstruction intelligently accumulates engine data and information across multiple frames to produce a more accurate and clear image. Later this Fall, we’re bringing those optimizations and enhancements to Portal with RTX, alongside an upgrade to NVIDIA DLSS 3.5, which introduces a new feature called Ray Reconstruction that uses AI to improve ray tracing image quality. The recently released Portal: Prelude RTX used a new version of NVIDIA RTX Remix that improved performance and the quality of path tracing for older graphics cards.
Portal with RTX Upgrades To NVIDIA DLSS 3.5 I see somebody found GCFScape and Crowbar Decompiler A lot is in the works. Take a first look in the announce trailer for Half-Life 2 RTX: An RTX Remix Project:įor more information and the latest news on Half-Life 2 RTX stay tuned to . Most of these seem to be from the HD pack included with Blue Shift in 2001, but a few were sourced from the original, low poly models from 1998. Using the latest version of RTX Remix, the modders are rebuilding materials with Physically Based Rendering (PBR) properties, adding extra geometric detail via Valve’s Hammer editor, and leveraging NVIDIA technologies including full ray tracing, DLSS 3, Reflex, and RTX IO to deliver a fantastic experience for GeForce RTX gamers. Half-Life 2 RTX: An RTX Remix Project is being developed by four of Half-Life 2’s top mod teams, now working together under the banner of Orbifold Studios. Today, we’re unveiling Half-Life 2 RTX: An RTX Remix Project, the in-development community remaster of one of the highest-rated games of all time, Valve’s Half-Life 2. Then, we turned the tools over to community modders who remastered Portal: Prelude. We released Portal with RTX, a high-fidelity reimagining of Valve’s timeless classic, as an example of what’s possible with Remix. NVIDIA RTX Remix is a free, upcoming modding platform built on NVIDIA Omniverse, designed to enable modders to create and share #RTXON mods for classic games, each with enhanced materials, full ray tracing, NVIDIA DLSS, NVIDIA RTX IO and NVIDIA Reflex.